DSO BW Mod Domination
by DSO cookbros.racing
Bastam, Takistan, 26.05.2011
The German military, long criticized by its allies as too passive in the face of a growing insurgency, plans to go on the offensive in Takistan army strongholds in northern Takistan — despite the risk of a political backlash back home.
Acting on instructions from Berlin, senior officers have ordered two 600-man German battalions to team up with British Armed Forces in the coming months and clear
Takistan army from districts the insurgents now dominate.
Germany has portrayed its role in the war as more humanitarian than martial, but with security deteriorating in the north, Berlin has ordered a new, 'aggressive'
mission. Two 600-man German battalions will team up with BAF soldiers to combat Takistan army from districts they now dominate.
The new German commander of the battalion in Loy Manara airfield expects to begin a series of attacks in October. "This is a new mission," said Lt. Col. DSO Kingpin,
who took command this month. "My orders are to get this done."
For the Germans, shifting to what Col. DSO Kingpin calls a more "aggressive" posture is politically controversial. Germany's military presence in Takistan, its first
major combat mission since World War II, is deeply unpopular among the German public, and Berlin has presented the endeavor as more humanitarian than martial.
That image was shattered last year when a German officer called in a Luftwaffe airstrike on two fuel tankers hijacked by Takistan army in Feruz Abad. It turned out that the hijacked trucks had
gotten stuck at a river crossing, and civilians had gathered around to steal fuel, when the jets attacked. The North Atlantic Treaty Organization concluded in a confidential report that more than
140 people died, including many civilians.
In the uproar that followed, the German army's top officer, a senior Ministry of Defense official and the labor minister, who had been defense minister at the time
of the airstrike, lost their jobs.
Last month, the military faced fresh criticism after documents released by the Website WikiLeaks showed that German troops had helped identify targets for coalition special forces.
The new strategy doesn't imply an increase in German forces in Takistan, though in December Germany's parliament raised the maximum troop level to 5,350. Instead, German commanders are splitting
the two battalions off from the 4,400 troops currently in Takistan that until now had largely conducted small-scale operations, reacted to emergencies or secured economic-development
efforts.
74th Fighter Wing
Jagdgeschwader 74 (JG74)
The second German battalion, based in Imarat, will take on its new role at the end of October, according to a Ministry of Defense spokesman in Berlin. The new
battalions will have enhanced capabilities, such as reconnaissance technology and combat engineers, along with access to artillery support.
Since 2004, Germany has been in charge of NATO operations in northern Takistan, an area that was relatively peaceful until two years ago.
In recent months, security in the outlying districts of Feruz Abad has deteriorated, with a spate of suicide attacks, roadside bombings and ambushes hitting German
and American troops.
The German government informed parliamentarians of the new strategy in April. Ministry of Defense officials downplay the notion that the new strategy represents a radically more aggressive
approach.
"It's more dangerous today than one year ago or two years ago," said Lt. Col. DSO ZeroSix, a German spokesman in Rasman.
Main Battle Tank Leopard 2 A6
Yet the German troops operate under strict rules that require them to remain close to their base hospital at all times, or travel with a doctor. Those rules have
limited the ability of German forces to range deeply into Takistan army strongholds outside of the provincial capital, Rasman.
Many members of the 47-nation U.S.-led coalition in Takistan work under such national rules that restrict when, where and how they can fight.
Some German officers chafe against the rules that limit their mobility and the sense at home that they are on a charity mission instead of fighting a war.
In private conversations, American soldiers complain that the Germans are too passive in the face of an enemy who shows no such reluctance to use violence.
Asked recently whether the Germans have done enough to secure Nagara, Brig. Gen. Mohammed Razaq Yaqubi, the provincial police commander, just shrugged. "Look at the
past seven years," he said.
A German spokesman in Khushab says that, until now, when German forces have cleared a village, they have typically entered in the morning and left before nightfall, allowing the Takistan army to
return at their leisure. The new battalions hope there will be adequate police to stay behind to protect against the insurgents' return, German officials say.
"These battalions will work to establish an enduring presence together with security forces," said the Ministry of Defense spokesman. German troops will "go district by district together with the
local police to ensure that they are effective in the areas where they operate."
Col. DSO Sandhurst says the availability of U.S. medevac helicopters in the province will allow his new battalion more room to roam.
"There's a deteriorating security situation," he said.
—Patrick McNamara in Berlin contributed this article.
AAN World News Articles by DSO cookbros.racing
World War III
World War III is a term used to refer to a hypothetical future successor to World War II (1939–1945). It is frequently used euphemistically to refer to any massive global conflict or nuclear war. In fiction, the war is often depicted as extremely devastating.
This war is anticipated and planned for by military and civil authorities, and explored in fiction by many authors all around the world. Concepts range from purely conventional scenarios or a limited use of nuclear weapons to the destruction of the planet.
With the development of the arms race, before the collapse of the Soviet Union and end of the Cold War, an apocalyptic war between the United States and the Soviet Union was considered highly likely. The Doomsday Clock has served as a symbol of historic World War III close calls since the Truman Doctrine went into effect in 1947.
Be prepared
Click "Up next" when finished to watch all 10 parts
The RKSL Studios are working on the F-35B
The Lockheed Martin F-35 Lightning II is a family of single-seat, single-engine, fifth generation multirole fighters under development to perform ground attack, reconnaissance, and air defense missions with stealth capability.
The F-35 has three main models; one is a conventional takeoff and landing variant, the second is a short take off and vertical-landing variant, and the third is a carrier -based variant.
General characteristics
Performance
Armament
Avionics
Project Reality v0.1 BETA
Release
"The award winning Project Reality Team is proud to announce the official release of Project Reality: ARMA 2 v0.1 BETA!
After countless hours of development, thousands of code changes and an intensive testing period, we are pleased to announce the general availability of the Project Reality: ARMA 2 v0.1 BETA
modification. You can download and install the mod one of three ways. The easiest way is via a self-installer.exe. The second is to use Desura, a powerful digital distribution application. The
final and most difficult way is to download a ZIP to manually install. To avoid any potential problems, we strongly advise all users to use either the self-installer.exe or Desura to install the
mod."
"This initial release is a BETA, and therefore should NOT be considered a final product. It should also be noted that this is v0.1 of a brand new mod on a new game
engine and should not be compared in anyway to the Project Reality: BF2 modification. The aim of this BETA release is for the PR Team to get quality feedback to ensure that we are progressing in
the right direction with the PR:ARMA2 mod.
Most of the current work we have is sitting at around 80-90% complete, but is simply not ready to be included in this initial BETA release. With that said, a lot of
content has been removed and in some cases placeholders have been implemented so that we can concentrate on the more important gameplay aspect of the mod to ensure we get it right first."
"As with Project Reality's original conception on the Refractor 2 engine, at this stage PR:ARMA2 should be classed as a Mini-Mod; we have to start somewhere! Do not be fooled though, this release will by no means disappoint, due to the large number of high quality art assets already created by the Project Reality Team, and the considerable experience of the PR:ARMA2 Development Team on the Real Virtuality 3 engine!
PR:ARMA2 will exist as a standalone modification. It will remain self contained, self developing and not rely on or use externally held add-ons from other sources where at all possible. What that means to the player is that it will be a 'one stop shop' as an installation package, with no requirement for additional multiple add on packs."
Features:
The RKSL Studios are working on the F-16C
The General Dynamics F-16 Fighting Falcon is a multirole jet fighter aircraft originally developed by General Dynamics for the United States Air Force (USAF).
Designed as a lightweight day fighter, it evolved into a successful all-weather multirole aircraft. Over 4,400 aircraft have been built since production was approved in 1976.
The F-16 is a single-engined, supersonic, multi-role tactical aircraft. The F-16 was designed to be a cost-effective combat "workhorse" that can perform various kinds of missions and maintain around-the-clock readiness.
It is much smaller and lighter than its predecessors, but uses advanced aerodynamics and avionics, including the first use of a relaxed static stability/fly-by-wire (RSS/FBW) flight control system, to achieve enhanced maneuver performance. Highly nimble, the F-16 can pull 9-g maneuvers and can reach a maximum speed of over Mach 2.
The Fighting Falcon includes innovations such as a frameless bubble canopy for better visibility, side-mounted control stick to ease control during combat maneuvers, and reclined seat to reduce the effect of g-forces on the pilot.
The F-16 has an internal M61 Vulcan cannon in the left wing root and has 11 hardpoints for mounting various missiles, bombs and pods. It was also the first fighter aircraft purpose built to sustain 9-g turns. It has a thrust-to-weight ratio greater than one, providing power to climb and accelerate vertically.
General characteristics
Performance
Armament
Avionics
General Dynamics F-16 Fighting Falcon
Advanced Combat Environment Mod 2 Version 1.11 RC4 released
Advanced Combat Environment
"Our primary mission is to create a wide variety of real world weapons, vehicles, equipment, and tactics so that those playing the ACE modification will be able to better simulate combined arms combat on a modern battlefield.
ACE is designed from the bottom up with the goal of encouraging its users to employ real world tactics and strategy (fighting as a team) in order to accomplish realistic military objectives. We strive to create hyper-realism without losing sight that the mod must be playable by the “advanced” user. Our focus is not only on creating features and models which highlight realism but also on supporting the creation of realistic missions in which one may experience the full spectrum of virtual combat."
Advanced Combat Environment 2
F-14 Tomcat
by Southy
The Grumman F-14 Tomcat is a supersonic, twin-engine, two-seat, variable-sweep wing fighter aircraft. The Tomcat was developed for United States Navy's Naval Fighter Experimental (VFX) program following the collapse of the F-111B project.
The F-14 was the first of the American teen-series fighters which were designed incorporating the experience of air combat against MiGs during the Vietnam War.
General characteristics
Performance
Armament
Avionics
The RKSL Studios are working on the C-130J Hercules
The Lockheed Martin C-130J "Super" Hercules is a four-engine turboprop military transport aircraft. The C-130J is a comprehensive update of the venerable Lockheed C-130 Hercules, with new engines, flight deck, and other systems.
The Hercules family has the longest continuous production run of any military aircraft in history.
The C-130J is the newest version of the Hercules and the only model still in production. Externally similar to the classic Hercules in general appearance, the J-model features considerably updated technology.
These differences include new Rolls-Royce AE 2100 D3 turboprops with Dowty R391 composite scimitar propellers, digital avionics (including head-up displays (HUDs) for each pilot), and reduced crew requirements.
These changes have improved performance over its C-130E/H predecessors, such as 40% greater range, 21% higher maximum speed, and 41% shorter takeoff distance. The J-model is available in a standard-length or stretched -30 variant.
The C-130J's crew includes two pilots and one loadmaster (no navigator or flight engineer). The United States Marine Corps utilizes a crew chief for expeditionary operations. Its cargo compartment is approximately 41 feet (12.5 m) long, 9 feet (2.74 m) high, and 10 feet (3.05 m) wide, and loading is from the rear of the fuselage.
The aircraft can also be configured with the "enhanced cargo handling system". The system consists of a computerized loadmaster's station from which the user can remotely control the under-floor winch and also configure the flip-floor system to palletized roller or flat-floor cargo handling. Initially developed for the USAF, this system enables rapid role changes to be carried out and so extends the C-130J's time available to complete taskings.
The Super Hercules has been used extensively by the USAF and USMC in Iraq and The Canadian Forces have also deployed their C-130J aircraft to Afghanistan.
C-130Js from several countries have been deployed in support of the US Operation Odyssey Dawn and NATO's Operation Unified Protector during the 2011 Libya uprising.
General characteristics
Performance
Lockheed Martin C-130J
Project Reality work in progress
"The award-winning Project Reality Studios team are proud to announce that the official first release of v0.1 of the Project Reality ArmA2 Mini-Mod will be coming very soon.
Although we are now moving into the Beta Testing stage, we think the time is right to inform the community of what will be coming to you very shortly. Project Reality will enter the ArmA2 battlefield for the first time!"
"To create a realistic and immersive modification for ArmA2, which focuses on encouraging teamwork through gameplay"
As with Project Reality's original conception on the Refractor 2 engine, at this stage PR:ArmA2 should be classed as a Mini-Mod; we have to start somewhere! Don't be
fooled though, this release will by no means disappoint, due to the large number of high quality art assets already created by the Project Reality Team, and the considerable experience of the
PR:ArmA2 Development Team on the Real Virtuality 3 engine!
"PR:ArmA2 will exist as a standalone modification. It will remain self contained, self developing and not rely on or use externally held add ons from other sources
where at all possible. What that means to the player is that it will be a 'one stop shop' as an installation package, with no requirement for additional multiple add on packs.
We also want to emphasis we are not in direct competition with any of the other great mods out there. However as a team we want to see what we can now do with the
Real Virtuality 3 engine, as well as the continued full scale continued development of PR for Battlefield2. We are not in any way changing engines. We have simply expanded the team's reach into
ArmA2 with new developers. It is not PR2, nor are we ceasing PR:BF2 development."
"The original concept came from [R-DEV]UK_Force over 9 months ago; the aim was to create a modification of ArmA2 in line with the Project Reality vision, bringing
PR-style gameplay to the Real Virtuality 3 engine. This project has finally overcome the first hurdle towards becoming a reality with its first release, due soon. The team has drawn on some of
the finest ArmA2 modders and developers, and following their amalgamation production, started in earnest with work going on behind the scenes to make this happen before official
announcement.
It now gives us great pleasure to officially welcome the personalities resposible for PR:ArmA2 into the Project Reality development team. In doing so, we would like
to take this moment to thank them for their hard work over the last few months. We are very proud to officially welcome [R-DEV]StalkerGB, [R-DEV]DeanosBeano, [R-DEV]Dr_Eyeball and
[R-DEV]trini_scourge as the newest additions to the Project Reality Development Team!"
"Mirroring Project Reality's original goal, the British Army are featured strongly in this initial release, with a Taliban opposition all set on a beautiful
Afghanistan-themed map, created by [R-DEV]DeanosBeano.
The advantages of using a more modern graphical environment really shows off the original PR art assets to their full potential - you'll look at the Scimitar,
Challenger and all the others in a whole new light! [R-DEV]StalkerGB has put in many hours working on the infantry models and his work can be seen in all its glory. Ever up-to-date, we even bring
you the new British MTP (Multi Terrain Pattern) uniforms announced by the Ministry of Defence last month!
As you would expect from any Project Reality development, gameplay improvements will feature strongly. These will take some time to get to where we want, however
there have already been changes made to reflect PR-style gameplay, courtesy of [R-DEV]Dr_Eyeball, who has brought over his Devastation Mod to the project. This will form the basis of PR:ArmA2
gameplay."
"We are now happy to announce that PR:ArmA2 is at Beta Stage, and as we are sure you can understand, due to the gameplay changes implemented, this is a very
important part we need to get right. We plan on releasing PR:ArmA2 v0.1 in the near future. Please be patient with us and keep an eye on the newly added PR:ArmA2 Forums, as well as keeping up to date with the latest Project Reality news for future developments on a concrete release timeframe.
With the creative talents and realism-based goals of the current contributors already in place, this will surely develop into a great ArmA2 mod; so expect a lot more
to follow in the future. As always, the Project Reality Studios team would like to thank all those who make our developments possible; in this case the supporting ArmA2 mod sites, server
providers, and of course our dedicated community for all their continued support. Without your combined efforts and contributions, Project Reality would not be where it is today and certainly
would not be expanding into the ArmA2 arena. See you on the new battlefield soon!"
-The Project Reality Team
Project Reality v0.1
RKSL-Rock is working on the Panavia Tornado GR 4
The Panavia Tornado is a family of twin-engine, variable-sweep wing combat aircraft, which was jointly developed by the United Kingdom, West Germany and Italy.
There are three primary versions of the Tornado; the Tornado IDS (interdictor/strike) fighter-bomber, the suppression of enemy air defences Tornado ECR (electronic combat/reconnaissance) and the Tornado ADV (air defence variant) interceptor.
The Tornado incorporates a combined navigation/attack radar that simultaneously performs searches, ground-mapping, and terrain-following activities.
The Tornado ADV has a different radar system, AI.24 Foxhunter, capable of tracking 20 targets at ranges of up to 100 miles continuously. The Tornado is cleared to carry almost all the air-launched weapons in the NATO inventory, including cluster bombs, anti-runway munitions, and nuclear weapons.
Ground attack versions have a limited air-to-air capability with Sidewinder or ASRAAM air-to-air missiles (AAMs); the ADV variant can also launch long range AAMs such as the AMRAAM.
The Tornado was designed as a low-level supersonic ground attack bomber, capable of taking off and landing in short distances. This requires good high-speed and low-speed flying characteristics.
In order to achieve the desired high-speed performance, an aircraft would typically feature a highly swept or delta wing platform. However, these wing designs are very inefficient at low speeds; in order for the aircraft to be operated efficiently at both high and low speeds, variable wing sweep was incorporated into the Tornado design.
When the wings are swept back, the Tornado IDS increases its high-speed low-level capability by reducing drag. When sweeping, the wings partially slide into the fuselage, reducing the exposed wing area.
General characteristics
Performance
Armament
Avionics
Available for ARMA 2 is the KA-50 attack helikopter made by rstratton.
The Kamov Ka-50 "Black Shark" (NATO reporting name: Hokum A) is a single-seat Russian attack helicopter with the distinctive coaxial rotor system of the Kamov design bureau.
The aircraft carries a substantial load of weapons in four external hardpoints under the stub wings plus two on the wingtips, a total of some 2,000 kg depending on the mix.
The main armament are the twelve laser-guided Vikhr anti-tank missiles with a maximum range of some 8 km. The laser guidance is reported to be virtually jam-proof and the system features automatic guidance to target, enabling evasive action immediately after missile launch.
The fire control system automatically shares all target information among the four Black Sharks of a typical flight in real time, allowing one helicopter to engage a target spotted by another, and the system can also input target information from ground-based forward scouts with personnel-carried target designation gear.
The Ka-50 can also carry several rocket pods, which include the S-13 and S-8 rockets. The "dumb" rocket pods could be upgraded to laser guided with the proposed Ugroza system.
The integrated 30 mm cannon is semi-rigidly fixed on the helicopter's side, movable only slightly in elevation and azimuth. The semi-rigid mounting improves the cannon's accuracy, giving the 30 mm a longer practical range and better hit ratio at medium ranges than with a free-turning turret mount.
The Ka-50 was designed to be small, fast and agile to improve survivability and lethality. For minimal weight and size (thus maximum speed and agility) it was—uniquely among gunships–to be operated by a single pilot only.
Kamov concluded after thorough research of helicopter combat in Afghanistan and other war zones that the typical attack mission phases of low-level approach, pop-up target acquisition and weapon launch do not simultaneously demand navigation, maneuvering and weapons operation of the pilot; and thus with well-designed support automation a single pilot can carry out the entire mission alone.
During operational testing in the 1985–86, the workload on the pilot was similar to a fighter-bomber pilot, and that the pilot could perform both flying and navigation duties.
General characteristics
Performance
Armament
NodUnit is working on the McDonnell Douglas AH-64A, D Apache.
The Boeing AH-64 Apache is a four-blade, twin-engine attack helicopter with a tailwheel-type landing gear arrangement, and a tandem cockpit for a crew of two.
The Apache was developed as Model 77 by Hughes Helicopters for the United States Army's Advanced Attack Helicopter program to replace the AH-1 Cobra. First flown on 30 September 1975, the AH-64 features a nose-mounted sensor suite for target acquisition and night vision systems.
The Apache is armed with a 30-millimeter (1.2 in) M230 Chain Gun carried between the main landing gear, under the aircraft's forward fuselage. It has four hardpoints mounted on stub-wing pylons, typically carrying a mixture of AGM-114 Hellfire and Hydra 70 rocket pods.
The AH-64 also features double- and triple-redundant aircraft systems to improve survivability for the aircraft and crew in combat, as well as improved crash survivability for the pilots.
The U.S. Army selected the AH-64 over the Bell YAH-63 in 1976, awarding Hughes Helicopters a pre-production contract for two more aircraft. In 1982, the Army approved full production. McDonnell Douglas continued production and development after purchasing Hughes Helicopters from Summa Corporation in 1984.
The first production AH-64D Apache Longbow, a greatly-upgraded version of the original Apache, was delivered to the Army in March 1997. AH-64 production is continued by the Boeing Defense, Space & Security division; over one thousand AH-64s have been produced to date.
The U.S. Army is the primary operator of the AH-64, however it has also become the primary attack helicopter of several nations it has been exported to, including Greece, Japan, Israel, the Netherlands and Singapore; as well as being produced under license in the United Kingdom as the AgustaWestland Apache. U.S. AH-64s have served in conflicts in Panama, Persian Gulf War, Kosovo War, Afghanistan, and Iraq.
Israel has made active use of the Apache in its military conflicts in Lebanon and Gaza Strip, while two coalition allies have deployed their AH-64s in Afghanistan and Iraq.
General characteristics
Performance
Armament
Avionics
Lockheed Martin / Northrop Grumman AN/APG-78 Longbow fire-control radar
AH-64 Apache
The ARMA 2 Cold War Rearmed Team is working on the Bell Helicopters AH-1F Cobra.
The Bell AH-1 Cobra (company designation: Model 209) is a two-bladed, single engine attack helicopter manufactured by Bell Helicopter.
It shares a common engine, transmission and rotor system with the older UH-1 Iroquois. The AH-1 is also referred to as the HueyCobra or Snake.
The AH-1 was the backbone of the United States Army's attack helicopter fleet, but has been replaced by the AH-64 Apache in Army service. Upgraded versions continue to fly with the militaries of several other nations. The AH-1 twin engine versions remain in service with United States Marine Corps as the service's primary attack helicopter.
Surplus AH-1 helicopters have been converted for fighting forest fires. The United States Forest Service refers to their program as the Firewatch Cobra. Garlick Helicopters also converts surplus AH-1s for forest firefighting under the name, FireSnake.
143 production aircraft and 387 converted AH-1G Cobras. The AH-1F incorporates all Step 1 and 2 upgrades to the AH-1S as well an M143 Air Data Subsystem (ADS), a laser rangefinder and tracker, an infrared jammer mounted above the engine exhaust, and an infrared suppressing engine exhaust system.
The AH-1F is also referred to as the "Modernized AH-1S", "AH-1S Modernized Cobra", or "AH-1S(MC)" prior to 1988.
General characteristics
Performance
Armament
Bell Helicopters AH-1 Cobra
The Task Force 141 is working on several vehicles of the German Army.
The German Army (Deutsches Heer) is the land component of the armed forces of the Federal Republic of Germany.
The Spähpanzer Luchs (German: Lynx) is a German 8x8 amphibious reconnaissance armoured fighting vehicle (Spähpanzer) in service since 1975 by the German Army, who used a total of 408 in their armoured reconnaissance battalions. It was developed by Daimler-Benz between 1968 and 1975, replacing the M41 and the Schützenpanzer SPz 11-2 Kurz.
The all-wheel drive Luchs made by Thyssen-Henschel (now: Rheinmetall) is well armoured, has an NBC protection system and is characterized by its low-noise running. The eight large low-pressure tyres have run-flat properties. At speeds up to about 50 km/h all four axles can be steered. As a special feature the vehicle is equipped with a special rear-facing driver with his own driving position. Up to the first combat effectiveness upgrade in 1986 the Luchs was fully amphibious and could surmount water obstacles quickly and independently using propellers at the rear and the fold back trim vane at the front.
The 20 mm Rheinmetall MK 20 Rh 202 gun in the turret is similar to the one in the Marder IFV. The upgrade to the Luchs A1 starting in 1986 included the incorporation of a thermal observation and gunnery system, which replaced the original infrared/white light night vision system mounted to the left of the turret. The incorporation of the new SEM 80/90 radio system gave it the designation SpPz 2 Luchs A2. The Luchs was replaced by the Fennek in Bundeswehr service.
Unimog designates a range of multi-purpose auto four wheel drive medium trucks produced by Mercedes-Benz, a division of Daimler AG. The name Unimog is pronounced [ˈuːnɪmɔk] in German and is an acronym for the German "UNIversal-MOtor-Gerät", Gerät being the German word for machine or device.
Due to their off-road capabilities, Unimogs can be found in jungles, mountains and deserts as military vehicles, fire fighters, expedition campers, and even in competitions like truck trials and Dakar Rally rally raids. In Western Europe, they are commonly used as snowploughs, municipal equipment carriers, agricultural implements, construction equipment and road-rail vehicles.
MAN Truck & Bus AG (formerly MAN Nutzfahrzeuge AG) is the largest subsidiary of the MAN SE corporation and one of the leading international providers of commercial vehicles. Headquartered in Munich, Germany, MAN Truck & Bus produces trucks in the range from 7.49 to 44 t gvw, heavy goods vehicles up to 250 t road train gvw, bus-chassis, coaches, interurban coaches and city buses. MAN Truck & Bus also produces diesel- and natural-gas engines.
The SLT 56 Franziska is a heavy duty tractor unit and tank transporter currently in use by the German Army.
This is a full list what is allready under construction
Wheeled vehicles:
MAN 5t KanPal (refuelvehicle)
MAN 5t (Transporter)
MAN 5t Kabine Typ ÌI
MAN 7t
MAN 7t LARS (Light rocket artillery)
MAN 10t mit Ladekran
MAN 10t (Ammovehicle)
MAN 15t Multi
U1300L GSI (Repairvehicle)
U1300L (Transporter)
U1300L Kabine Typ I
U1300L KrKw (Medic vehicle)
Mercedes LKW 0.5t "Wolf" (hood removable)
Mercedes LKW 0.5t "Wolf" with MG3
Mercedes LKW 0.5t "Wolf" with Milan
Mercedes LKW 0.5t "Wolf" long (Missilecarrier for Wiesel TOW)
Mercedes Benz G 270 CDI "Wolf SSA"
AGF Serval
Luchs
Fennek
TPz Fuchs Rasit (Radar Tank)
TPz Fuchs HQ Vehicle
TPz Fuchs with Milan
GTK Boxer
SLT-56
LKW 5t tmil "Mercedes 1017" (Launvehicle KZO)
Tracked vehicles
Armored recovery vehicle 2 Standard (leopard 1 based)
Armored recovery vehicle Büffel (leopard 2 based)
Anti Air Tank Gepard
Bridgelayer Biber
PZH 2000
Wiesel 1 TOW/MK20
Infantry Fighting Vehicle Puma
Air Vehicles
BO105 PAH (Anti Tank)
BO105 Swooper
BO105 VBH
C-160 Transall
Seaking
Sealynx
KZO (recon drone)
Aladin (recon drone)
Water Vehicles
Missleboat Gepard Class
Corvette Braunschweig
Berlin class replenishment ship
Do
23
Jun
2011
Prague, Czech Republic 19th May
- Bohemia Interactive, the award-winning independent Czech development studio, is pleased to announce the development of Arma 3, the brand new installment in its series of critically acclaimed
realistic military simulators.
Combining over 10 years of experience, building upon the strength of its predecessors, and set in the most detailed environment of the series to date, Arma 3 offers gamers radical engine improvements and a unique sandbox-style military gameplay experience.
The next chapter of this stunning military simulation game is scheduled for release exclusively for PC in Summer 2012.
After years of intense warfare against Eastern armies, Europe has become the last stand for the battered NATO forces. On the verge of being driven into the sea, NATO command embarks upon a most desperate measure. In the hope of seizing what seems to be a well-guarded military secret, Operation Magnitude is launched.
A small group of Special Forces and Researchers are sent to a Mediterranean island deep behind enemy lines. However, the mission is compromised and the task force destroyed, leaving Cpt. Scott Miller washed ashore upon the hostile island. In his effort to carry out the mission, he will face the dangers of modern warfare, an unforgiving environment, and the consequences of his own decisions...
Bohemia Interactive´s CEO, Marek Spanel, explains: ''We're happy to bring the next generation of the Real Virtuality engine to life. The increased potential of the engine should allow Arma 3 to become our best-looking, most detailed and innovative military simulation game to date.''
Ivan Buchta, Creative Director of Arma 3, adds: ''Our ambition is not only to deliver the next generation of Arma with the improved engine, but also to fully exploit the potential of our new technology in the gameplay. You can look forward to the unique experience of blending sandbox-style combat with a rich story.''
Key features:
Product Info:
Title - Arma 3
Developer - Bohemia Interactive
Target platform/Platform - PC
Publisher - Bohemia Interactive
Release date - Summer 2012
Website - www.arma3.com
Social Networking:
Facebook.com/arma3official
Youtube.com/arma3official
Twitter.com/arma3official
Estimated System Requirements:
OS - Windows 7 / Vista
CPU - Intel Core i5 or AMD Athlon Phenom X4 or faster
GPU - Nvidia Geforce GTX 260 or ATI Radeon HD 5770, shader Model 3 and 896 MB VRAM, or faster
RAM - 2 GB
HDD - 15 GB free space
DVD - Dual Layer compatible
DirectX® - 10
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